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Last Lefts
Royal Amarr Institute Amarr Empire
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Posted - 2012.02.23 14:46:00 -
[1] - Quote
Mfume Apocal wrote:Kethry Avenger wrote:What I like about FW plexes is that they force you to stay within a certain size of ship and this makes for more varied PvP engagements. Hey, guess what I dislike about FW? Anyway, getting to run roughshod over people who are too bad, poor or or risk-averse to counter whatever you might bring is the essence of 0.0 and makes nullsec interesting as opposed to scrub-tier fights over some wierd sov-lite bullshit that doesn't mean anything. If I wanted to engage in honerable 1v1 for the glory of empire I'd roll a Horde toon and head off to Shadowhelm, wearing my wizard hat and robe. If that is your idea of "interesting play" it explains why nullsec is so boooring. |

Last Lefts
Royal Amarr Institute Amarr Empire
0
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Posted - 2012.02.23 17:45:00 -
[2] - Quote
Make sov more like highsec.
Let more than one station be planted per system. Let station owners hire agents. Make mission activity with your agents a determiner of how strongly sovereignty is held. |

Last Lefts
Royal Amarr Institute Amarr Empire
0
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Posted - 2012.02.23 18:27:00 -
[3] - Quote
Kethry Avenger wrote:Last Lefts wrote:Make sov more like highsec.
Let more than one station be planted per system. Let station owners hire agents. Make mission activity with your agents a determiner of how strongly sovereignty is held. Make sov more like highsec. No, there should be big differences between, High, Low, Null, Wormholes.Let more than one station be planted per system. Ok, especially if they can be blown upLet station owners hire agents. Maybe.Make mission activity with your agents a determiner of how strongly sovereignty is held. Only as a very small factor included with other factors if at all. Do you want more activity in nullsec or not?
If you just want a happy, carefree, nullbear playground where people that are content doing things that a 2 line perl script could be handling for them can play and feel smugly superior to people who actually interact with each other and a more varied environment in highsec, change nothing.
But real shakeups that will cost people who are currently "winning" in nullsec are going to be needed if it's going to be a more active, vibrant part of the game instead of a cul-de-sac where bullies occasionally try to beat each other up to see who has the biggest e-peen. |
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